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Reply: Spirit Island:: General:: Re: Top 5 Worst Minors

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by Santiago

RedReVenge wrote:

4. Visions of a Fiery Doom

1 energy for a push 1 at range 0 is painful when combined with the poor element spread of the card. At least with Delusions of Danger (a minor with a similar effect), you get range 1 and you get 3 elements (air being HUGE for paying for rising interest and SUN being massive for paying for Missionaries).

How to fix the card? I would make the card range 1, but it probably would be still too weak.


I don't think you're giving this one enough credit. Being able to push a town instead of an explorer AND take 2 Fear is a big difference over Delusions of Danger, and I certainly pick Visions far more often than Delusions. You need to be able to reliably threshold it for it to be reasonable, but for a Fire-heavy spirit, Visions is a perfectly serviceable middle-of-the-road card. Fire spirits in general tend to be in-your-face (Wildfire, Shadows), so the zero-range is less of an issue for the strategy it slots into.

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