The reason you 'would' roll less dice as the defender is if due to the attacker having to roll first you can see that statistically rolling more dice is just taking more casualties.
Also on top of this you can use it to hedge your bets in a dice stack.
What I mean is when a lot of dice are being rolled and a lot of lows are being rolled; statistically to maintain balance sooner or later there will be a lot of high rolls; so you want to be the one getting them so will want to use more dice; but the opposite is also true and if you want the enemy to fail more you need them to be rolling pretty much all the dice.
It's a technique I call dice stacking; because essentially each die has it's own numerical weighing from one side or the other when it essentially boils down to wether it rolls high or low affecting your statistical odds of winning.
it's why if you have a dice that is rolling high a lot in one round you might switch it out for a dice that because it is an unknown has a 'reset weighing' statistically; or deliberately roll it a few times 'out of service' to reset it to an unknown or average balance statistically.
Anouther example is if the dice have been rolling low a while; you can minimize your loss and extend the attrition by using said 'statistically realigning' dice to hedge your bet of rolling sixes.
Remember kiddies statistics are real and if you are not using weighted dice, but properly balanced ones then those statistics will prove thoroughly average to a normative diversion of about +/- 2 at most off statistical weighted mean.
On a 6 sided dice this means in 12 rolls one or two rolls may buck the trend, but largely every number will come out twice.
if all the high numbers have come out twice in the first 6 rolls you can guess that the latter half of rolls will more prominently feature low rolls.
Also on top of this you can use it to hedge your bets in a dice stack.
What I mean is when a lot of dice are being rolled and a lot of lows are being rolled; statistically to maintain balance sooner or later there will be a lot of high rolls; so you want to be the one getting them so will want to use more dice; but the opposite is also true and if you want the enemy to fail more you need them to be rolling pretty much all the dice.
It's a technique I call dice stacking; because essentially each die has it's own numerical weighing from one side or the other when it essentially boils down to wether it rolls high or low affecting your statistical odds of winning.
it's why if you have a dice that is rolling high a lot in one round you might switch it out for a dice that because it is an unknown has a 'reset weighing' statistically; or deliberately roll it a few times 'out of service' to reset it to an unknown or average balance statistically.
Anouther example is if the dice have been rolling low a while; you can minimize your loss and extend the attrition by using said 'statistically realigning' dice to hedge your bet of rolling sixes.
Remember kiddies statistics are real and if you are not using weighted dice, but properly balanced ones then those statistics will prove thoroughly average to a normative diversion of about +/- 2 at most off statistical weighted mean.
On a 6 sided dice this means in 12 rolls one or two rolls may buck the trend, but largely every number will come out twice.
if all the high numbers have come out twice in the first 6 rolls you can guess that the latter half of rolls will more prominently feature low rolls.





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