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Ten Games Per Page #12 - How deep can I go?

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by Brian Moore

Ten Games Per Page - How Deep can I go?

I thought I’d put a twist on this popular idea.

I did start doing one a page, but just couldn’t decide which was my favourite as I like them all, so thought I’d do 10 a page and see how deep I could go, before I go less than 10 a page.. Each blog is in no particular order of popularity.

NOTE: Since first compiling this blog, some of the positions have changed, but the blog is still relevant.

Previous blogs in this series can be found here:
Ten Games Per Page #1, Ten Games Per Page #2, Ten Games Per Page #3, Ten Games Per Page #4, Ten Games Per Page #5, Ten Games Per Page #6, Ten Games Per Page #7, Ten Games Per Page #8, Ten Games per Page #9 - how deep can I go?, Ten Games Per Page #10 - How deep can I go?, Ten Games Per Page #11 - How deep can I go?

1101 to 1200: 41 Owned


Jump Drive (2017) by Thomas Lehmann is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?
Jump Drive is a standalone game and offers simpler rules and a shorter game than its older sister Race for the Galaxy.
A great tableau building/hand management game. Reasonably simple mechanics and very quick to play. I've always enjoyed Race to the Galaxy and this streamlined version is just as much fun.


Metropolys (2008) by Sébastien Pauchon where players are urban planners in quest of prestige. Over the course of the game, players will try to construct their buildings in the best locations. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner.
Each turn a player will pick a space on the board and place one of their buildings (bidding markers) into the space, with the bidding number shown. Each following player can then either pass or raise the bid by placing a higher numbered building into an adjacent space. The eventual winner of the bid flips his building number side down and all losing bids are returned to players. A new round commences.
This is fun, has plenty of strategy, isn't too complicated, and it plays in under an hour. I do like Ystari games and have several in the collection.


Zendo (2003) Kory Heath&Andrew Looney is a game of inductive logic in which one player, the Master, creates a rule that the rest of the players, as Students, try to figure out by building and studying configurations of the game pieces. The first student to correctly guess the rule wins.
Zendo uses Looney Pyramids but was released as a standalone game in July 2003. In 2017, a version of Zendo was released that had only one size of pyramid but added blocks and wedges.
I do like abstract games and this is one such game.


Tsuro (2005) by Tom McMurchie is a beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go.
I've had this since 2005 and always used to take it along to the club as it was ideal to introduce new players to.
In 2012 it was reimplemented as Tsuro of the Seas and again in 2019 as Tsuro: Phoenix Rising


The Castles of Tuscany (2020) by Stefan Feld is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain.
By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities.
This is a more streamlined version of Castles of Burgundy, and although they play pretty different, they do share some similarities. With that in mind, I decided to use this to introduce Anne to Castle of Burgundy. When we played CoB she said she preferred it to Tuscany!


Quarriors! (2011) by Mike Elliott&Eric M. Lang where players take on the roles of Quarriors - mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!
Quarriors has the frenetic excitement of a dice battle game, with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.
Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game, add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.
I've had Quarriors since it was first released in a tin and now have most of the expansions for it. Fun Play, very luck based, good for entertainment, and family play.


Mottainai (2015) by Carl Chudyk is a successor in the Glory to Rome (2005) line, where you use your cards for many purposes. Each player is an acolyte in a temple who performs tasks, collects materials, and sells or completes works for visitors. Every card can be each of these three things.
You choose tasks to allow you to perform actions, keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works' special abilities is key, as is managing which materials you sell.
Quite a brain-burner to learn, but what a game! Just had to buy this after having played Glory to Rome.


The Prodigals Club (2015) by Vladimír Suchý where you and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. Now you are in a friendly competition to see which of you can destroy his own social standing most thoroughly.
In The Prodigals Club, you compete in three separate competitions: trying to lose an election, trying to get rid of all your possessions, or trying to offend the most influential people in high society. You can play any two competitions in combination or play all three simultaneously. Each competition interacts with the other two. To win, you need to balance your strategy and play all the competitions well.
I didn't add this to my collection until 2017 when a friend of mine told me that this was related to Last Will, a game I have enjoyed playing.


Forum Trajanum (2018) by Stefan Feld where each player governs a Colonia, founded by Trajan himself, and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will — after expiry of their term of office — be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
I do like my Feld games and this one is one of my favourites. Surprised to see it's now down to 1203 in the rankings.


Atiwa (2022) by Uwe Rosenberg is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve, which is home to many endangered species. However, logging and hunting for bushmeat, as well as mining for gold and bauxite, are putting the reserve under a lot of pressure.
In the game, you will develop a small community near the Atiwa Range, creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. You must acquire new land, manage your animals and resources, and make your community prosper. The player who best balances the needs of their community and the environment wins.
This was only released in 2022 and already has fallen to Rank 1174 which is surprising for a Uwe Rosenberg game, to me anyway as it's actually a very good game.


The next blog in this series coming soon.

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