by Eldard
Salt_The_Fries wrote:
. . . I wouldn't have ever expected that a game blending abstract-like gameplay with area control could be so aggressive. But that's why I like it so much, the strategic depth is huge, and there are so many opportunities to intimidate your enemies on a psychological level. This level of psychological warfare is not even found in many wargames that I play!
I haven't played it in years, but it was one of our first three eurogames back in 1999, and I've been thinking about bringing it back out. I've just never thought of my opponents as "enemies" to be "intimidated" or the great tension in Tikal's gameplay as "psychological warfare."🙂








