by stout_rugger
BoardZiggy wrote:
Thanks everyone for contributing.
@metlieb We are both pretty balanced in our approach. We don't draft cards at all and we engine-build to start off with whilst allowing the natural increments to the GPs. We like to include the World Gov't Terraforming rule, so we both start on +1 production for everything. Having read through the other thread, two possible house rule changes came to me...
1. Each player only allowed one action instead of two, so it becomes a back and forth affair. Not sure if that could speed things up a little - my wife is a little AP prone.
2. No World Gov't Terraforming and game ends when oxygen and temperature GPs are maxed out, i.e. not all oceans have to be placed. Haven't tested this so intrigued by everyone's thoughts on this.
@metlieb We are both pretty balanced in our approach. We don't draft cards at all and we engine-build to start off with whilst allowing the natural increments to the GPs. We like to include the World Gov't Terraforming rule, so we both start on +1 production for everything. Having read through the other thread, two possible house rule changes came to me...
1. Each player only allowed one action instead of two, so it becomes a back and forth affair. Not sure if that could speed things up a little - my wife is a little AP prone.
2. No World Gov't Terraforming and game ends when oxygen and temperature GPs are maxed out, i.e. not all oceans have to be placed. Haven't tested this so intrigued by everyone's thoughts on this.
I don't think I could play with any of these house rules.







