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Reply: Oath: New Foundations:: News:: Re: Designer Diary 1: What’s all this, then?

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by THLY

I understand you, lol. Yep, I was just comparing the turn aspect of TI4, wich I think is brilliant, without any of the things you don't like about TI4, wich its still not a perfect game either :-P. It think Cole himself talked about how he doesn't enjoy that much the ABSOLUTE liberty of negotiating every component, and thats why in Oath there is no thing as "Trade". And I like that from Oath too :-P.

Think about other game you like, and see how they manage the turns and the downtime. Terraforming Mars, Spirit Island, Dune, Arcs, John Company, whatever game you get, Oath could try to aproach it in its turn structure, without without messing with other fantastic things.

But I agree in one thing: is easier said than done, so.... Thats why we need geniouses like Cole :-P. Don't know if Cole will see this, but I hope it does, as its an interesting conversation of What makes Oath good, the action system, or the Chronicle aspect, or both, and if they are unsplitable, or there could be another turn structure with almost same feeling for the Chronicle.

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