by Thunkd
Konwacht wrote:
I have noticed, that in our game round this awesome little civ game has one problem, that really bothers us: Actually, the game could often end after half (!) the playing time, then it only stalls because one little end game condition cannot be met. For example: The BUILD and the POPULATION empire cards show up very fast, but the TECHNOLOGY or TAX card does not, because the tech deck is huge and the card just hides and tax / tariff are not that often needed.
Konwacht wrote:
The other condition: ALL three decks of Golden Ages, Achievements and Wonders depleted?
Konwacht wrote:
What is your experience?
In my groups, the population deck is infrequently used. Occasionally one player will go heavily into it, but often players will get cities/population from the tech deck. I think maybe your group is prioritizing the map/area control aspect of the game and playing longer games, and thus relying on population to build up cities a lot. Once you switch to quicker games, and rushing the end of the game, you really don't need to do population much if at all. I've played this game 17 times now. I think I've taken the population action maybe three times? No more than 5 certainly. I don't value food much at all. I rarely develop food production, rarely work for food, mostly get my population/extra city stuff from tech decks, and if I need it to build a wonder with food, I'll usually be spending coins for it.







