by Cole Wehrle
KS launches next Tuesday, so it's right around the corner! In our games, we've seen that there are slightly fewer longshot victory attempts. On the plus side, the game tends to run quite a bit faster! This has been one of the lovely trade-offs that I hadn't fully anticipated. Oath's end-game can sometimes lock up as players jockey aggressively for the win. But now there is a much wider space for end-game collaboration (and betrayal).There are a bunch of outstanding design and development questions which I'll probably be talking about in the next diary around meta-game scoring (which, as you might imagine, is a big topic and a place where my mind is far from settled!)






